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Programming

Books number: 58

Computer programming is the process of designing and building an executable computer program to achieve a specific computer result or to perform a specific task. Programming includes tasks such as: parsing, generating algorithms, determining algorithm accuracy and resource consumption, and implementing algorithms in a selected programming language (commonly referred to as coding). The source code of the program is written in one or more languages ​​that are understandable to programmers, rather than machine code, which is executed directly by the CPU. The purpose of programming is to find a series of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often to solve a specific problem. Thus, professional programming often requires expertise in many different topics, including knowledge of the application domain, specialized algorithms, and formal logic.
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The Book of Dash

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Christian Mayer

Programming

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Advanced R

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Hadley Wickham

Programming

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Python Tools for Scientists

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Lee Vaughan

Programming

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The Recursive Book of Recursion: Ace the Coding Interview with Python and JavaScript

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Al Sweigart

Programming

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R Packages

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Hadley Wickham

Programming

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Mastering Bitcoin: Programming the Open Blockchain

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Andreas Antonopoulos

Programming

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Real-World Python: A Hacker's Guide to Solving Problems with Code

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Lee Vaughan

Programming

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Automate the Boring Stuff with Python

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Al Sweigart

Programming

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Advanced R Solutions

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Hadley Wickham

Programming

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R for Data Science: Import, Tidy, Transform, Visualize, and Model Data

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Hadley Wickham

Programming

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An Introduction to GCC

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Richard Stallman

Programming

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Python: Python Programming Beginner's Guide

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Jeff Simon

Programming

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The Big Book of Small Python Projects

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Al Sweigart

Programming

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Hands-On Programming with R: Write Your Own Functions and Simulations

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Hadley Wickham

Programming

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Mastering Shiny: Build Interactive Apps, Reports, and Dashboards Powered by R

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Hadley Wickham

Programming

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Unix Shell Programming

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Stephen Kochan

Programming

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Creating Mobile Apps with Sencha Touch 2

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John Earl Clark

Programming

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Python One-Liners

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Christian Mayer

Programming

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GNU Emacs manual

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Richard Stallman

Programming

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Sencha Touch Mobile JavaScript Framework

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John Earl Clark

Programming

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