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Harvest Moon
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Author:
James A. MooreNumber Of Reads:
Language:
English
Category:
literatureSection:
Pages:
246
Quality:
excellent
Views:
603
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Book Description
You reap what you sow in Beldam Woods.
Once upon a time there was a town called Beldam Woods, where all of the people lived happy, carefree lives and no one wanted for anything. All of the children at the schools studied hard and learned their lessons. All of the adults were true to their spouses and everyone was content.
At least that's what the travel brochures say.
They don't tell you about the puddle of blood found inside the local veterinary clinic, or about the old librarian found torn to pieces inside his house. They don't mention the troubles the police are having with their investigations into local crimes, or about the petty jealousies that have grown between the students attending the local public school and the kids going to the upper crust private academy.
Those brochures fail to mention the odd vegetation growing in the woods not far from the town, or the reasons that everything in the Witch's Hollow is poisonous to eat or even to touch.
None of the literature written about Beldam Woods talks of human sacrifices or the desecration of new graves; there's not a word written down about the monsters that allegedly lived there in the past, or what the townsfolk did to them.
And most importantly, there's no mention of what happens when the monsters come back to put paid to some old debts...
James A. Moore
James Arthur Moore is an American horror novelist and short story writer.
In 2003, he was nominated for a Bram Stoker Award for "Best Novel" for his book Serenity Falls.
In 2006, the novella Bloodstained Oz (co-authored by Christopher Golden) was nominated for a Bram Stoker Award for "Best Long Fiction".
He wrote the novelization of Buffy the Vampire Slayer's Chaos Bleeds (based on the video game written by Christopher Golden).
Many of his books have been released by small press publishers like Earthling, Cemetery Dance as signed hardcover limited editions.
He also has done a lot of Collectible card game and Role-playing game related work for White Wolf, Inc including writing manuals, storyteller's guides, short stories, modules, and novels.
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